Jan 27, 2016 - Dungeons & Dragons: Dragonshard DRM-Free - PC Game - Full Download - Gog Games Title: Dungeons & Dragons: Dragonshard Genre(s):.
About this game: Dragonshard is a hero-dominate RTS. It’s foundation is the traditional base-building, unit-controlling RTS with a action-RPG hero thrown on top. Choose a hero at the beginning of each level. There’s a sneaky, handsome rogue, a small-framed magic elf, a squat healer-druid, and a big, dumb robot. Your hero is the dominate damage dealer and damage sponge of the army. They have a damage causing attack, a hero-specific action, and a unit modifier, and access to items found along the way.
Each unit type has access to a set class specific actions. A class has access to actions equal to their level.
A classes maximum level is determined by the number of matching class buildings in a quarter of your keep. Increasing a classes level costs experience. The Map Split Dragonshard splits in map into above and below ground. The area, for example, is primarily set underground with the hero & crew having a pretty traditional dungeon crawl through a mountain.
One above ground ravine dips low enough to connect with the below ground dungeon, and serves as a base-building area for the level. FREE GOG PC GAMES PRESENTS Dungeons & Dragons: Dragonshard Enter a world of natural magic and ancient races: Dungeons & Dragons Eberron – a war-torn realm, home to an artifact of supreme power coveted by all. Commanding your troops is only part of the war. Deep beneath the conflict, you’ll send heroes to an RPG-based underworld of beast and bounty. More info here: Installation: Full game without DRM. No serial code needed. Run or Double click setupdungeonsanddragonsdragonshard.exe (Run As Administrator) Play and enjoy!
If you like this game, support the developers and BUY IT! Download Here Size: 820.7 MB.
Contents. Dungeons and Dragons Turns 40: 10 Awesome D&D Computer Games. Some would say that playing Dungeons and Dragons on a computer is perverse. I feel that way sometimes, because D&D is, at its heart, a game of imagination. It's structured storytelling, using the rules as a framework around which you build castles of dreams. That takes the flexibility of a human mind.
But since we can't always get enough minds together for a good game, people have been trying to play D&D on computers as long as there has been D&D. According to Wikipedia, there have been 85 official or semi-official D&D-branded video games over the past 40 years (and yes, the first one was in 1975.) The classic run of AD&D computer gaming was between 1988 and about 2005, although a licensed online MMO has been puttering along since 2006. A port of the smash 1998 hit Baldur's Gate has been successful on the iPad, though, showing that there's a hunger for great D&D gameplay on post-PC platforms. Pool of Radiance (1988) There were plenty of D&D- like games you could play on home computers before 1988, but none of them had the actual D&D branding. Still, though, the Ultima series, Wizardry, Bard's Tale, Wizard's Crown and others scratched gamers' RPG itches.
Finally, D&D creators TSR licensed the game rules and brand to well-known developer SSI for a series of games known as the 'Gold Box' line. Pool of Radiance was the first one: it had official D&D classes, races and alignments, a pretty detailed turn-based combat system and even annoying little D&D quirks like having to remember to memorize spells. I remember at the time thinking that the mechanics were a lot more complex than in other computer RPGs of the day, which had its pluses and minuses - it was great if you liked detail, but lousy if you liked to speed through combat. Hey look, it's a! (Image from Wikipedia.). Champions of Krynn (1990) Most gamers' introduction to the Dragonlance world came not from games, but from novels: the first D&D-branded novelizations were a line of mid-80s fantasy pastiches that gamers ate up like candy.
(Several characters in the early campaigns I played with Jamie Lendino were named after the Dragonlance world of Krynn.) By 1990, the idea of a computer game set in the richly realized world of the Dragonlance novels was a no-brainer: thus Champions of Krynn, a Gold Box game that threw in Dragonlance-exclusive races, classes, and monsters. The three-year-old Gold Box engine was getting a little hoary by this point, though, so a change needed to be made. There is a startlingly complete series of for this one. (Image from Wikipedia.). Eye of the Beholder (1991) Not all of the great D&D games were heavily plotted overland adventures. The D&D lineage includes DragonStrike, which was basically an assault flight simulator, and Eye of the Beholder, which was a hardcore dungeon crawl.
Eye of the Beholder was to some extent a response to the seminal Dungeon Master, a dynamic and much talked-about dungeon-crawl adventure on the Atari ST. Just as Pool of Radiance took ideas from previous SSI games like Wizard's Crown and stamped D&D forms on them, Eye of the Beholder did the same for the dynamic dungeon exploration game. This gives you a good picture. (Image from MobyGames.com). Baldur's Gate (1998) The official D&D computer games reached their peak for me with Baldur's Gate, which had a new graphics engine, a rich implementation of the second-edition AD&D rules, and a heck of a plot. Baldur's Gate was full of characters and quests, with the textual richness of interactive fiction but state-of-the-art graphics for the time. It's widely considered one of the greatest computer RPGs of all time, and it's since been reinvented into a successful 'Enhanced Edition' for iPhones and iPads.
Get it, if you can handle the insanely complex control system. IGN because, duh, it's like the best game ever. IGN also has a of the recent mobile version. (Image from IGN).